RPGist Blog

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LFG splash screen

28 de June de 2019

A loading screen has just been added to the RPGist's RPG Looking for Group platform so that the visitors do not need to wait for the application to load staring at a blank screen and wondering if anything is happening at all or if the app might even have crashed.

The RPGist is build with Angular therefore both the application's visual layer and business logic are in Javascript files. Until these files are downl...

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What changed in the login system?

28 de June de 2019

This post is a continuation of the previous one, but going into the technical details of what has changed in RPGist's single sign-on (SSO) system, the Accounts, and why.

Previously, by clicking in the login button of the LFG, for instance, the user was redirected to the

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Improving the single sign on

27 de June de 2019

The RPGist has a single sign on (SSO) system, the RPGist Accounts, which was not working exactly as a single login system, but only as a user management system.

The RPGist Accounts has just been improved so that when someone logs into any of the RPGist apps, they are automatically logged into all of the RPGist apps that are integrated with the this login system, which for now are only the&nbs...

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SEO and sharing configuration on the LFG

23 de June de 2019

The RPGist's RPG Looking for Group platform already has an Angular service that updates the SEO meta tags, such as <title /> and <meta name = "description" />, according to the page the user nagivates to. You may notice that the text in the browser tab changes when you navigate from page to page and varies depending on the language in which you are using the app.

Theoretic...

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Updating the LFG's database

23 de June de 2019

Yesterday night the RPGist's RPG Looking for Group platform database had its database updated.

The LFG was the first RPGist app, started in 2014, using the technologies Ruby on Rails, AngularJS and Neo4j as the database.

Recently the app received a new version of its front end, in Angular 7, and now it was time to update the backend and database, ...

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  • fix
  • d&d 5e spellcaster helper

Correction in the Locate Creature spell

22 de June de 2019

The Duration of the Locate Creature spell on the RPGist's D&D 5e Spellcaster Helper was as if it were instant and has just been corrected to Concentration, up to 1 hour, thanks to a feedback from an RPGist.

If your see anything else wrong with the spells information, please let me know and I'll fix it promptly!

Good games!

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  • fix
  • d&d 5e spellcaster helper

Fix: Showing ads to donors

19 de June de 2019

RPGists who donate through https://donate.rpgist.net, even if only 1 dollar, to help with the hosting expenses of the RPGist apps do not see advertisements in any RPGist app; or at least they should not see them. It's my way of thanking for the help.

There was a bug in the D&D 5e Spellcaster Helper that caused ads to continue appearing even after the RPGist donor logged in, and t...

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  • fix
  • d&d 5e spellcaster helper

Fix: Ad blocking navitagion

19 de June de 2019

The RPGist's D&D 5e Spellcaster Helper uses Adversal's advertising program. The RPGist provides the ad spaces for Adversal and Adversal decides which ad to show for each user on each visit.

One of these ads that is often shown is a floating window that is larger than a mobile screen and that sits above the navigation bar of the site, preventing the u...

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  • d&d 5e spellcaster helper

1500 visitors on the D&D 5e Spellcaster Helper

16 de June de 2019

The RPGist's D&D 5e Spellcaster Helper reched a new record of visits yesterday!

More than 1500 visitors and more than 4600 pageviews on the same day!

https://dnd5spells.rpgist.net

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  • fix
  • lfg

Fix: First login on LFG

15 de June de 2019

There was a bug in the LFG that occurred exclusively during users' first login. When the user finished registering his current location and contact means, he/she was redirected to the Game Interests page where he/she could not save any changes unless he/she refreshed the page. After the update, everything went back to working.

This has been fixed. Now the Game Interests form can save its changes on the first login, without refreshing the screen.

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